Hey, realized I haven't been here in a while. School and work is really kicking my butt. But in my spare time, I've finally gotten the support from a small group to start our I-Munda campaign from the bottom up.
Check out our adventures at -
http://www.dakkadakka.com/dakkaforum/posts/list/320606.page
I apparently suck at this blogging, even with the prompts, and the link button doesn't exactly work, so there it is as a cut and paste.
Showcasing the works of the ever-expanding Hive Fleet Izanagi, as well as custom creations, paint schemes, and how-to guides.
Tuesday, October 5, 2010
Friday, September 10, 2010
Grad School/ Painting Schedule
Just like the title, my MBA program starts tomorrow- Work on weekdays, and 8 hours of school on Saturdays... freedom all but a memory. Where does this leave my hobby? Hopefully not in the dust, as I've just come back to the painting scene this year. But I'll have a better idea once I get into my studies and see how much time it requires. Aside from my wife and dog, video games and exercise, this is what keeps me stress-free, so even after those grueling Saturdays, I hope that I can get at least a few hours in on free Saturday nights and Sundays. Here's what I have on the chopping block so far-
Updates (Mostly =I= Munda)
-Just recieved my GW Yriel in the mail. This is going to be the basis for my =I= Munda leader, Inq. Desmond Creed. I've sketched out the conversions, and between all of the Eldar symbols I have to file off, and the =I= symbols/accessories that I have to green-stuff on, I suspect this will be an ambitious project. I suspect this guy will be a pretty far cry from the original model, but I'm definitely going to push the envelope on what I can do as far as Green-Fu, painting, and base modelling.
-Just recieved my Warmachine Mage Hunter Assassin Variant (the original was not executed all that well, compared to the original artwork...) This is to represent one of Inquisitor Creed's retinue- green-stuff galore on this model as well...
-Decided to use some parts (either Eversor head or Vampire Counts skeleton head) to create my Psyber Skull accessory for Creed. I have the transparent stand-pins and goods to create one from scratch.
-Just found my treasure trove bitz box from 10+ years ago!! Whoo hoo! I have Space Marine bitz, chopped up Assassins, some Necron and Necromunda bits... I'm definitely going to use a lot on this Inquisitor team.
-Awaiting 3 more miniatures from Warmachine and/or GW to represent my Psyker, Daemonhost, and another Agent (yes, Inquisitor Creed dips DEEP into the Heresy juice)
All of these miniatures will use the larger bases (GW 40mm or Equivalent) and what I hope will be highly-detailed and well-painted. I'm not too concerned with the basing, except that it has to match the battlefield to some degree. Cracked and dilapidated concrete...? Or metal, sludge, rusty crap....? But I won't get ahead of myself for now.
I'm also contracting the work out to make a website to a younger cousin, although I haven't heard back yet. My next big thing is to scan my sketches, document my conversion and painting progress... all for the website. I've also started with the fluff for Desmond Creed, as well as ideas for scenarios for the story-driven campaign... again... all useless without the site to put them on. I may decide to put my initial =I= Munda stuff on the Izanagi Blog and then transfer it over when the dedicated website is up and running, but I haven't decided yet.
But first things first, school. I'll apologize in advance if I'm absent for sometime. Hope to be back soon.
Wednesday, September 1, 2010
=I= Munda Blog Notification
After an extremely inspiring "chance" click onto Migsula's "Jade Vessel" blog on DakkaDakka (if you haven't been- check it out... sickeningly good stuff), I've decided to take a chance and start a new site dedicated to the Inquisitor-Necromunda fusion. The role-playing and repeatability potential is endless! Between my IG cousin and myself, I would say we have 75% of the Black Library of knowledge between us- heresies, inquisitors, their accessories and bits, lore, etc..
For those of you not in the know, Necromunda was a WH40K spinoff game of dirty gangs of various flavors facing off in the Underhive of the planet called Necromunda. By battling and winning (or losings) gangs would earn injuries, skill advances, territories, and new equipment. Inquisitor was an extremely detailed large-scale mini game that focused on the various shades of the Inquisition- those who used fire to fight fire, and those who stayed strictly with the light of the Emperor. The combination of the two shows the skilled "nobody" Inquisitor and his/her retinue facing off against the PDF(planetary defense forces), Adeptes Arbites, Adeptus Astartes, and other Inquisitors who don't see eye to eye (you say "for the Emperor", I say "Heretical Mutha*#$R&!@!!!") vying to protect,destroy, or keep the target. Deep narrative, and NOT making the most killer team is going to make this an extremely entertaining prospect.
Migsula's blogpost forum-spot has added rules to start from, as well as several amazing warbands from his younger brother and friends- the Sith-Vampire-Lord conversion in particular is damned good. It casts a ginormous, magnetic shadow, but it spurs me to create my own signature Inquistor.
I've decided to create a separate website for this potentially epic awesome- the website is still pending, but after a good night of drinking and Japanese home-cooking, we've come up with our "hook item" (or several, for multiple, continuous campaigns) that each band will sacrifice their all for, "tenative" website title, and website design. The website will include pictures and battle reports written in "fluff" style, the Dramatis Personnae galleries and their respective fluff, WIPs and tutorials on select figures, as well as any additional rules that we come up with for anyone thinking of doing the same. Right now, we've got about 6 people who will participate, but we hope to root out more heretics, er, gamers from our surrounding Chicagoland/Suburbs areas to join us and make this project great.
Once we have this up, I'll post it on here and link it in case anyone is interested. Izanagi will forge forward, but right now, this is probably my best bet with my limited grad-school-work-infested schedule.
I also plan on starting a Vampire Counts/WHQ blog, but for now this is going to be our focus (and sporadic HF Izanagi updates!).
For those of you not in the know, Necromunda was a WH40K spinoff game of dirty gangs of various flavors facing off in the Underhive of the planet called Necromunda. By battling and winning (or losings) gangs would earn injuries, skill advances, territories, and new equipment. Inquisitor was an extremely detailed large-scale mini game that focused on the various shades of the Inquisition- those who used fire to fight fire, and those who stayed strictly with the light of the Emperor. The combination of the two shows the skilled "nobody" Inquisitor and his/her retinue facing off against the PDF(planetary defense forces), Adeptes Arbites, Adeptus Astartes, and other Inquisitors who don't see eye to eye (you say "for the Emperor", I say "Heretical Mutha*#$R&!@!!!") vying to protect,destroy, or keep the target. Deep narrative, and NOT making the most killer team is going to make this an extremely entertaining prospect.
Migsula's blogpost forum-spot has added rules to start from, as well as several amazing warbands from his younger brother and friends- the Sith-Vampire-Lord conversion in particular is damned good. It casts a ginormous, magnetic shadow, but it spurs me to create my own signature Inquistor.
I've decided to create a separate website for this potentially epic awesome- the website is still pending, but after a good night of drinking and Japanese home-cooking, we've come up with our "hook item" (or several, for multiple, continuous campaigns) that each band will sacrifice their all for, "tenative" website title, and website design. The website will include pictures and battle reports written in "fluff" style, the Dramatis Personnae galleries and their respective fluff, WIPs and tutorials on select figures, as well as any additional rules that we come up with for anyone thinking of doing the same. Right now, we've got about 6 people who will participate, but we hope to root out more heretics, er, gamers from our surrounding Chicagoland/Suburbs areas to join us and make this project great.
Once we have this up, I'll post it on here and link it in case anyone is interested. Izanagi will forge forward, but right now, this is probably my best bet with my limited grad-school-work-infested schedule.
I also plan on starting a Vampire Counts/WHQ blog, but for now this is going to be our focus (and sporadic HF Izanagi updates!).
Tuesday, August 31, 2010
Pheromones and Shadows- HF Izanagi Lictor 1
As promised - my first and last Lictor done in the Izanagi Hive scheme! Last, you say? YES. I'll explain later. For now- enjoy the first of several shadows I intend to deploy for HF Izanagi!!
Side-View: This is probably my favorite angle- it makes him look like he's about to rip some unsuspecting victim's face off. I decided to do the SM helmet in a Ultramarines-type color scheme, with the usual rust. However, I wasn't convinced at the time of photography. I'll be adding a bit of a wash or more stippled brown to the metal to simulate the rust and damage done by time.
3/4 Front : This model I ALSO sprayed with the matte sealer, but at the 50% mark- right before the feather-work, and a much lighter coat. I noticed a bit of the chalk-effect, but it doesn't detract from the overall model itself. (at least, I hope not) Also, the feathering is much finer than that done on the Tyrant... perhaps ANOTHER redo is in order for the big guy? My only concern is if it was enough of a coat to protect it...
Front- Tentacle View: As I said in a previous WIP post, this model was entirely pinned, then glued, to make it rigid enough to support the dynamic pose I wanted without shattering to pieces during transport or snapping off a limb due to unbalanced weight. The resulting "Bruce Lee wah-taaah" pose made it very easy to paint this model- a very good reward for taking down the Tyrant. The tentacles I did much the same way as the Zoanthrope, but hit a few angles with the old GW Ork-Flesh Wash to add depth and the "slime" aspect.
Back View: A shot of the back-carapace. This is what I felt was missing from the Tyrant- a characteristic shell. The spraying disaster kinda took the wind from my sails, and I was only concerned about saving the colors, rather than doing something spectacular on that particular model. This model has a raised arch-hood on the back and spikey protuberances running along his sides. (much like the horned ridges on the Zoans) I decided to run a line of red down the center and sides, then highlight it all. This ends up separating the black color, but making it into something more interesting to look at. What do you think?
Back-Left View: One final shot of the tail, the scythe, and left hand. I noticed that a lot of the Lictors for the standard GW Hives have the arms painted up in one color- including the scythes' 1st elbow spike area and carapace-like structure up to the sectioned scythe itself. I took a chance and veered away from that; I painted the entire area shoulder-to-1st-joint black, and feathered it with the red, and I'm pretty happy with the results.
So? What do you think? Any critiques or comments are always welcome- helps improve the standard of work! I plan to use this guy to go deep, rattle tanks and heavy weapons squads to help my 'stealers get in close without/before being blasted apart- we'll see how that pans out...
Oh yes, about the "last" Lictor thing- I wanted to see one in the standard scheme just to make sure nothing was "off" about it. I think it fits in quite well, but I have several techniques I intend to practice on my next set of these badboys. One, I intend to try a variation on Sky-Earth NMM type reflection, but it'll reflect the reds and yellows of the sky with the black smoke plumes, the building rubble towers on the ground... basically a 360-degree mirror of an entire urban landscape gone to hell... The one after that... well... that one, you're just going to have to wait for- it's going to border on a diorama/playing piece...
--END SYNAPTIC TRANSMISSION--
Side-View: This is probably my favorite angle- it makes him look like he's about to rip some unsuspecting victim's face off. I decided to do the SM helmet in a Ultramarines-type color scheme, with the usual rust. However, I wasn't convinced at the time of photography. I'll be adding a bit of a wash or more stippled brown to the metal to simulate the rust and damage done by time.
3/4 Front : This model I ALSO sprayed with the matte sealer, but at the 50% mark- right before the feather-work, and a much lighter coat. I noticed a bit of the chalk-effect, but it doesn't detract from the overall model itself. (at least, I hope not) Also, the feathering is much finer than that done on the Tyrant... perhaps ANOTHER redo is in order for the big guy? My only concern is if it was enough of a coat to protect it...
Front- Tentacle View: As I said in a previous WIP post, this model was entirely pinned, then glued, to make it rigid enough to support the dynamic pose I wanted without shattering to pieces during transport or snapping off a limb due to unbalanced weight. The resulting "Bruce Lee wah-taaah" pose made it very easy to paint this model- a very good reward for taking down the Tyrant. The tentacles I did much the same way as the Zoanthrope, but hit a few angles with the old GW Ork-Flesh Wash to add depth and the "slime" aspect.
Back View: A shot of the back-carapace. This is what I felt was missing from the Tyrant- a characteristic shell. The spraying disaster kinda took the wind from my sails, and I was only concerned about saving the colors, rather than doing something spectacular on that particular model. This model has a raised arch-hood on the back and spikey protuberances running along his sides. (much like the horned ridges on the Zoans) I decided to run a line of red down the center and sides, then highlight it all. This ends up separating the black color, but making it into something more interesting to look at. What do you think?
Back-Left View: One final shot of the tail, the scythe, and left hand. I noticed that a lot of the Lictors for the standard GW Hives have the arms painted up in one color- including the scythes' 1st elbow spike area and carapace-like structure up to the sectioned scythe itself. I took a chance and veered away from that; I painted the entire area shoulder-to-1st-joint black, and feathered it with the red, and I'm pretty happy with the results.
So? What do you think? Any critiques or comments are always welcome- helps improve the standard of work! I plan to use this guy to go deep, rattle tanks and heavy weapons squads to help my 'stealers get in close without/before being blasted apart- we'll see how that pans out...
Oh yes, about the "last" Lictor thing- I wanted to see one in the standard scheme just to make sure nothing was "off" about it. I think it fits in quite well, but I have several techniques I intend to practice on my next set of these badboys. One, I intend to try a variation on Sky-Earth NMM type reflection, but it'll reflect the reds and yellows of the sky with the black smoke plumes, the building rubble towers on the ground... basically a 360-degree mirror of an entire urban landscape gone to hell... The one after that... well... that one, you're just going to have to wait for- it's going to border on a diorama/playing piece...
--END SYNAPTIC TRANSMISSION--
Monday, August 30, 2010
Musings and Upcoming Hive Fleet Izanagi Pictures
Ah... grueling Mondays- how I love them. This is going to be short entry- basically just my ideas to myself for posterity and further consideration when I have some time. Also, if I could get some feedback on #3, that'd be much appreciated-
1) Spurred on by the completion of the Tyrant, I went on and actually finished/based my Lictor. (and half-finished a simple objective marker!) I'm liking the army the more I paint it. I'm actually trying to play my first-ever game of WH40K this Labor Day Weekend! Going into battle with a Tyrant, 8-man 'Stealers and Broodlord, Tyrgon Prime, 16 Horms, 16 Terms, 3 Ripper Swarms, 3 Warriors, and a Zoanthrope. Very excited- regardless of the outcome!
2) I've decided that until I get a new troop type (gargoyles), there'll be no more pics of the generic Horms, Terms... etc. - with the exception of my 'Stealers, as I haven't gotten around to finishing their bases yet and photographing them. Troops are like most of what I make, up-to-my-standard, but a waste of time for viewers unless there's something awesomely converted about them. Mine are painted nicely, but standard and not worth your time, IMO.
3) I'm also jumping onto the Warhammer Fantasy Bandwagon in between grad school, my Tyranids, and family life. I'm pretty new at the blogging game, but have wanted to do it for a while. I'm going to start a Vampire Counts army and will definitely post my stuff on a blog. Question is- Should I use this one and mix them, as I've already been doing with my custom works? Or start a new one for WH Quest and Fantasy? Advice is greatly appreciated.
Anyways, thanks for staying tuned. Oh yea, before I forget. Does anyone have any blogs they wanna share with me? Something you gentlemen/ladies think it would do me good to see? (I realize that was some really outdated English and apologize) If you have any recommendations about a blog you think I should be following, let me know- I'm always on the lookout for inspirations and kudos where it is deserved for an excellent paintjob or concept!
Friday, August 27, 2010
Hive Tyrant Painting Disaster Bonanza!
FINALLY finished. In addition to the painting troubles, I ran into additional construction and spray-sealant roadbumps... nay, potholes of unbelievable tire-busting size, on my way to the finish line. Following this short rant of the problems, I'll make up for it with lots of pics followed by the description bit. I thank all of you for your patience- this model has been extremely trying to say the least. Actually, here, I'll give a picture just to keep you with me a bit longer... then I'll rant, then I'll continue. How's that?
1-The flexible nature of the greenstuff (and even this stuff is pushing it- you'll see it below) goes against the rigid dry-form of the paint- while doing certain areas, I'd accidentally "rest" the tentacles on the table and put a little weight on them, this reformed the shape of the tentacles and "cracked" the curved stress-points... more paint-over and highlighting to cover the damaged paint job. FML.
2- Oh GW Sealant... damn you to the lowest pits of hell... In order to fix the paint-chipping by fingertips, I attempted to put sealant on the model "during" painting- and by during, I mean when the damn thing was almost done. To be fair, I've done this with my Zoan, and it came out beautifully. BUT... it was still in-progress, at the 35%, 65%-percent way marks. After spraying, my victory-grin turned into a fury-rictus as I saw that the goddamn spray had TURNED MY EFFIN' MODEL CHALKY WHITE!! YOU &@!@#*!ING PIECE OF S#!T SPRAY!! I OUGHT TO BREAK EVERY BONE IN YOUR WORTHLESS BODY AND LEAVE YOU CRAWLING HOME ON YOUR GODDAMN CHIN LIKE THE SPINELESS WORM YOU ARE!!!
*ahem*...After stomping around, a cigarette, and half a litre of crap Japanese sake in about 20 minutes... I calmed down and thought about how to fix it. I have a feeling I had a problem like this with my Zoan, but the added paint covered the mistakes. This one... I used successive washes of Baal Red, Badab Black, and oldskool Red Glaze to "repair" the paint job. I tried my very best to repair this, and here are the results.
Presenting... Izanagi's Hive Tyrant w/ funky custom implanty-things that I have no idea what they represent!!
Front Shot- This is the result after several washes of color to darken the chalked up POS that was the Tyrant. One thing I noticed is that there is a LOT of feathering... I think if it was a standard Tyrant, it might have been ok, but he's veering off into a totally different scheme with so much red- I didn't take into account the 6 extra back-housings and 6 extra tentacle heads.
Left Side- The scythes and gun-arms are magnetized- another reason I felt it necessary to seal the parts was also to present the damage from clamping and unclamping the arms- paint chipping sucks. I'll let you know if it worked out or not.
Back-Carapace- I thought this was fairly successful in its execution- at least, after I washed it and re-highlighted it. Remember how I said there were problems with the cracking paint? It's not only the paint- before primering, I noticed that one of the tentacles' greenstuff was also cracking, probably due to improper formation onto the copper wire. Yup, it's the one on the top-right: see how the bottom of the tentacle is mangled and crappy? That's my attempt to reinforce the cracks that formed (and the horrible FAIL that followed) Perhaps for my V2, I'll find some better material to make it out of.
Venom-Cannon Detail- For this part, I wanted to model after the original Tyranid Warrior- part of me tells me the vine hanging from weapon-to-freehand might have been better as just "grey"... but who am I to listen to the voices talking in my head? I tried it, I like it- I tried to freehand the plastic detail into venom veins that ran all throughout the pipe.
Base Detail 1 - Skeleton and bio-receptacle. Again, the theme for my army is that this Fleet has eaten away nearly every living thing on a world in an urban enviroment- nothing really remains. If you think Fallout (any fans??) they at least have grass on the ground. I used one from the Vampire Counts Skeleton collection- the open mouths and damaged skulls are perfect... oh yea, and the rest of the bodies too. I think I'm going to start adding cracked concrete and roads, etc. for my follow-up minis.
Base Detail 2 - Destroyed banner and rubble. Also another component from the VC Skeleton set. I didn't really know what I wanted to put for the flag- not a red one, certainly, and I thought white or cream would be a bit too "pristine". I decided on a mustard yellow with Devlan Mud wash and slight Bleached Bone highlight. I freehanded an 'X' (I imagine army banners to start w/ the legion name- like the 57th Hellfishes, etc.) with washed down Chaos Black and Codex Grey, all while the Devlan Mud was drying. For the banner pole, I originally imagined it to be shining silver but faded and rusted all to hell now. I used Boltgun Metal w/ a heavy Devlan Mud wash, then stippled some Scorched Brown and Snakebite Leather to simulate severe rust. Result was so-so. I'd rather stick w/ drybrushing, where I have more control. More practice is needed w/ Stippling Brush, I guess.
Armless Tentacle Detail 1 - These pictures are not as good- I just wanted to show the tentacles without the other bits getting in the way.
Armless Tentacle Detail 2 - I'm overall pleased with the result, but definitely have some pointers for my next Large monstrosity- the Swarm Lord. Sword... TENTACLES?!?!?!
Side Close-Up with Head Detail- if you notice, I cut off the small "beard" spike on his chin- No, really. Check the GW website Hive Tyrant. Sorry, that part of it just wasn't doing it for me.
Well, I hope you all enjoyed this presentation. I think he'll make a great centerpiece, but by trying to make him less-fragile, I actually did the opposite. I have no idea how he's going to be transported- I think I'm going to have to make a custom case or some thing for him, otherwise, he'll just be a home-field model.
One last pic- ...Ok... while everything didn't really go according to plan, I got to the finish line, and I think he'll make a fine centerpiece for my army! FORWARD!! THE HIVE MIND COMMANDS IT!
Thanks for staying tuned! Next up- Lictor!
--END SYNAPTIC TRANSMISSION--
1-The flexible nature of the greenstuff (and even this stuff is pushing it- you'll see it below) goes against the rigid dry-form of the paint- while doing certain areas, I'd accidentally "rest" the tentacles on the table and put a little weight on them, this reformed the shape of the tentacles and "cracked" the curved stress-points... more paint-over and highlighting to cover the damaged paint job. FML.
2- Oh GW Sealant... damn you to the lowest pits of hell... In order to fix the paint-chipping by fingertips, I attempted to put sealant on the model "during" painting- and by during, I mean when the damn thing was almost done. To be fair, I've done this with my Zoan, and it came out beautifully. BUT... it was still in-progress, at the 35%, 65%-percent way marks. After spraying, my victory-grin turned into a fury-rictus as I saw that the goddamn spray had TURNED MY EFFIN' MODEL CHALKY WHITE!! YOU &@!@#*!ING PIECE OF S#!T SPRAY!! I OUGHT TO BREAK EVERY BONE IN YOUR WORTHLESS BODY AND LEAVE YOU CRAWLING HOME ON YOUR GODDAMN CHIN LIKE THE SPINELESS WORM YOU ARE!!!
*ahem*...After stomping around, a cigarette, and half a litre of crap Japanese sake in about 20 minutes... I calmed down and thought about how to fix it. I have a feeling I had a problem like this with my Zoan, but the added paint covered the mistakes. This one... I used successive washes of Baal Red, Badab Black, and oldskool Red Glaze to "repair" the paint job. I tried my very best to repair this, and here are the results.
Presenting... Izanagi's Hive Tyrant w/ funky custom implanty-things that I have no idea what they represent!!
Front Shot- This is the result after several washes of color to darken the chalked up POS that was the Tyrant. One thing I noticed is that there is a LOT of feathering... I think if it was a standard Tyrant, it might have been ok, but he's veering off into a totally different scheme with so much red- I didn't take into account the 6 extra back-housings and 6 extra tentacle heads.
Left Side- The scythes and gun-arms are magnetized- another reason I felt it necessary to seal the parts was also to present the damage from clamping and unclamping the arms- paint chipping sucks. I'll let you know if it worked out or not.
Back-Carapace- I thought this was fairly successful in its execution- at least, after I washed it and re-highlighted it. Remember how I said there were problems with the cracking paint? It's not only the paint- before primering, I noticed that one of the tentacles' greenstuff was also cracking, probably due to improper formation onto the copper wire. Yup, it's the one on the top-right: see how the bottom of the tentacle is mangled and crappy? That's my attempt to reinforce the cracks that formed (and the horrible FAIL that followed) Perhaps for my V2, I'll find some better material to make it out of.
Venom-Cannon Detail- For this part, I wanted to model after the original Tyranid Warrior- part of me tells me the vine hanging from weapon-to-freehand might have been better as just "grey"... but who am I to listen to the voices talking in my head? I tried it, I like it- I tried to freehand the plastic detail into venom veins that ran all throughout the pipe.
Base Detail 1 - Skeleton and bio-receptacle. Again, the theme for my army is that this Fleet has eaten away nearly every living thing on a world in an urban enviroment- nothing really remains. If you think Fallout (any fans??) they at least have grass on the ground. I used one from the Vampire Counts Skeleton collection- the open mouths and damaged skulls are perfect... oh yea, and the rest of the bodies too. I think I'm going to start adding cracked concrete and roads, etc. for my follow-up minis.
Base Detail 2 - Destroyed banner and rubble. Also another component from the VC Skeleton set. I didn't really know what I wanted to put for the flag- not a red one, certainly, and I thought white or cream would be a bit too "pristine". I decided on a mustard yellow with Devlan Mud wash and slight Bleached Bone highlight. I freehanded an 'X' (I imagine army banners to start w/ the legion name- like the 57th Hellfishes, etc.) with washed down Chaos Black and Codex Grey, all while the Devlan Mud was drying. For the banner pole, I originally imagined it to be shining silver but faded and rusted all to hell now. I used Boltgun Metal w/ a heavy Devlan Mud wash, then stippled some Scorched Brown and Snakebite Leather to simulate severe rust. Result was so-so. I'd rather stick w/ drybrushing, where I have more control. More practice is needed w/ Stippling Brush, I guess.
Armless Tentacle Detail 1 - These pictures are not as good- I just wanted to show the tentacles without the other bits getting in the way.
Armless Tentacle Detail 2 - I'm overall pleased with the result, but definitely have some pointers for my next Large monstrosity- the Swarm Lord. Sword... TENTACLES?!?!?!
Side Close-Up with Head Detail- if you notice, I cut off the small "beard" spike on his chin- No, really. Check the GW website Hive Tyrant. Sorry, that part of it just wasn't doing it for me.
Well, I hope you all enjoyed this presentation. I think he'll make a great centerpiece, but by trying to make him less-fragile, I actually did the opposite. I have no idea how he's going to be transported- I think I'm going to have to make a custom case or some thing for him, otherwise, he'll just be a home-field model.
One last pic- ...Ok... while everything didn't really go according to plan, I got to the finish line, and I think he'll make a fine centerpiece for my army! FORWARD!! THE HIVE MIND COMMANDS IT!
Thanks for staying tuned! Next up- Lictor!
--END SYNAPTIC TRANSMISSION--
Tuesday, August 24, 2010
Rise of a Tyrant
Hell if I know this band.. not a fan of metal of any kind...
Lictors and troops were supposed to be on the menu, but instead, the Hive Tyrant is getting finished. I wish I could say that this was an enjoyable painting experience, but the project was plagued by several problems and oversights. That, and I underestimated the scale of the model- I thought it would be like painting a standard 28mm bug, but bigger. Yup... definitely underestimated.
1) I tried to clean him up as best I could, but with so much detail, I found there were several points I didn't file, slice, etc. before primering the product. FML.
2) The guy all glued together, plus those funky tentacles I made of greenstuff, bits and wires, made hitting a few places a real pain. Now I've got a couple spots on the whole of the model marked by an accidental tip of my paintbrush. My only saving grace was that his arms are magnetized. Those things helped the painting a bit, clearing up space instead of having more odd spikes and bits in the way of the nooks and crannies.
3) The tentacles aren't solid- they have some "spring" to them, and the odd angles they're placed at took time to get all the painting squared away on them.
4) The feathering... Ooooh... the feathering. I know you're supposed to take more time on a "leader" model, make them stand out... look good... but this was just ridiculous. The color palette for the red/orange/peach color consists of 6 different layers. With so many places needing the color, it literally takes 1 hour or more for a single layer of feathering. But by jove... I did it.
5) Paint rub-off. I had to hold him on the model at times to get those hard to reach places. Now it's time to go back and get those areas that I painted but rubbed to paint other areas... in Japanese, we call this an "akujunkan", or vicious circle. I fear that as I paint those parts that I painted but rubbed off, I'm going to rub off other areas, and this cycle of evil will continue... until I throw this model against a wall in frustration.
For future reference... I'm probably going to paint large models piece by piece... and inspect any large models piece by piece (which I thought I did this time, but apparently not thoroughly enough...) I'll be posting pics of the finished project- base and all on my next set.
Stay tuned, and here's hoping I can finish strong on this monster...
... and then I remember I have a Trygon/T. Prime to paint down the line... *sigh*...
Monday, August 16, 2010
New Tyranid Army Pics 4
Alright, this is my final update before I start getting onto some new stuff- I've been working on a group of a Lictor and four more Hormagaunts, and they should be ready later this week. I had an ambitious schedule to finish those by today, along with another Anima Tactics figure- the Colonel, but ended up pretty far short due to studies and family life... and that new XBOX Live Castlevania game... *sigh*... But enough talk! Have at it!
Presenting the photobox pictures for my finished Termagaunts and Ripper Swarms-
Group Shot- I love the ease at which I finish these little guys... After my Warriors, I was on a roll and followed up with the Rippers. Too bad my "Oh, this is gonna be easy!" streak hit the wall after meeting the Hormagaunts, 'Stealers, and Termagaunts.
Shot of 1 group- Love that tusked-one... I might just have to buy another Termagaunt box to get another group- I'm definitely going to have the Parasite special character and Tervigons, so I might as well...
Another group... if only the rest of my troops painted up as fast...
And onto the Termagaunts -
Group Shot- I initially thought of magnetizing my entire army, but then I figured that these guys are cannon fodder, and even if they do suck donkey balls at everything, I can double these miniatures (the dead ones, in-game, anyways) as Tervigon spawn as well - as they come out standard w/ Fleshborers. These guys are kind of a fluke, and I'm wondering if I should redo the gray to their bodies- it was with the previous Zoanthrope that I started them... and new brushes. I had some extreme drybrush malfunction when I did the highlights. That, and I was too drunk at the Hobby Day BBQ to care that much. We'll see if I have time for redos.
I can say that these guys are probably my least favorite model to paint- lots of complex areas- the tail especially- as some of it I just highlighted the up-raised ridge bones, and some of them have the entire triangle encompassing their tails.
One last shot- I'll never give up and paint these guys with "speed"- 4 of them can take a day or more, but I'm in no hurry. I want a good-looking force, even if I'm getting whipped.
And actually, on a final note... I lied. I still have my pretty-much-finished Genestealers. However, I may just finish them all together with the other 4 awaiting their paintjob, and then take pictures. But from here on in, it will be all new pictures- like I said, next on the chopping block is my Lictor! Stay tuned!
Presenting the photobox pictures for my finished Termagaunts and Ripper Swarms-
Group Shot- I love the ease at which I finish these little guys... After my Warriors, I was on a roll and followed up with the Rippers. Too bad my "Oh, this is gonna be easy!" streak hit the wall after meeting the Hormagaunts, 'Stealers, and Termagaunts.
Shot of 1 group- Love that tusked-one... I might just have to buy another Termagaunt box to get another group- I'm definitely going to have the Parasite special character and Tervigons, so I might as well...
Another group... if only the rest of my troops painted up as fast...
And onto the Termagaunts -
Group Shot- I initially thought of magnetizing my entire army, but then I figured that these guys are cannon fodder, and even if they do suck donkey balls at everything, I can double these miniatures (the dead ones, in-game, anyways) as Tervigon spawn as well - as they come out standard w/ Fleshborers. These guys are kind of a fluke, and I'm wondering if I should redo the gray to their bodies- it was with the previous Zoanthrope that I started them... and new brushes. I had some extreme drybrush malfunction when I did the highlights. That, and I was too drunk at the Hobby Day BBQ to care that much. We'll see if I have time for redos.
I can say that these guys are probably my least favorite model to paint- lots of complex areas- the tail especially- as some of it I just highlighted the up-raised ridge bones, and some of them have the entire triangle encompassing their tails.
One last shot- I'll never give up and paint these guys with "speed"- 4 of them can take a day or more, but I'm in no hurry. I want a good-looking force, even if I'm getting whipped.
And actually, on a final note... I lied. I still have my pretty-much-finished Genestealers. However, I may just finish them all together with the other 4 awaiting their paintjob, and then take pictures. But from here on in, it will be all new pictures- like I said, next on the chopping block is my Lictor! Stay tuned!
Friday, August 13, 2010
New Tyranid Army Pics 3
This time I took some pictures of my fully finished Hormagaunts. The rank and file troops usually aren't that fun, but I had a good time doing these little guys. I plan to have at least another group of these, but for now, I'm going to wait until I finish the rest of the battle force, my tyrant, lictor, and trygon.
Group shot of the scythed group- I put the adrenaline sacs on their backs, as I liked the look of them from what I saw in the codex in the other models. That, and they would have their requisite "green" to tie them even further with the rest of the army.
Shot of two- no idea which ones. I'm not satisfied with the green sacs on their backs, and I'm probably going to redo them, as they lack the "wet" look and have a bit too much white highlight.
Shot of the other two... nope. I lied. Damn bugs all look the same! I was in a hurry (and studying for the GMAT at the time- two weeks before the test, I bought the boxed set... NOT smart) as the seams don't clearly match up on the faces and I probably left a lot of mold marks on without filing them off. Ah well... first army. The rest of the stuff I have now are filed to perfection.
Here are the other two- I thought I'd be doing them in groups of 4, but in an effort to streamline the process, I have the 16 waiting models already sprayed with the body color, washed, highlighted, carapaces painted black, and scythes colored the base brown.
And one final, raised shot.
Now to figure out how to do an entire army shot... I've got some time, but it's still on my mind.
Group shot of the scythed group- I put the adrenaline sacs on their backs, as I liked the look of them from what I saw in the codex in the other models. That, and they would have their requisite "green" to tie them even further with the rest of the army.
Shot of two- no idea which ones. I'm not satisfied with the green sacs on their backs, and I'm probably going to redo them, as they lack the "wet" look and have a bit too much white highlight.
Shot of the other two... nope. I lied. Damn bugs all look the same! I was in a hurry (and studying for the GMAT at the time- two weeks before the test, I bought the boxed set... NOT smart) as the seams don't clearly match up on the faces and I probably left a lot of mold marks on without filing them off. Ah well... first army. The rest of the stuff I have now are filed to perfection.
Here are the other two- I thought I'd be doing them in groups of 4, but in an effort to streamline the process, I have the 16 waiting models already sprayed with the body color, washed, highlighted, carapaces painted black, and scythes colored the base brown.
And one final, raised shot.
Now to figure out how to do an entire army shot... I've got some time, but it's still on my mind.
Thursday, August 12, 2010
New Tyranid Army Pics 2
These were the first-ever Tyranids I've painted- on the past posts, I had trouble getting the fiesta-red feathering idea off the ground. But with a bit of help from CMoN and Dakka, I got them finished and took the initial pics directly on my art desk. Like the past Zoanthrope, it's time to replace those ones with the "nice" pictures and photobox. Again, courtesy of the ideas and backgrounds found on Corvus Miniatures- I don't know the artist/blogger personally, but if you haven't been- GO. Inspiring style of painting and it's where I found the ideas for the MacGyver photobox.
Group shot of the Battle Force Warriors (3)- two with Deathspitters, and one with a Venom Cannon. This was before I began my experiments with magnets, so these are permanent additions. But any large, modular character(s) from here on in is done via magnet- and this will include future Warrior broods.
Side View Detail of Venom Cannon- I noticed that the Tyranids painted by GW had most of the piping and weaponry painted to match the body- I can imagine that the quality the 'Eavy Metal painters and relatively simple style saved lots of time when painting the entire Behemoth/Kraken fleets for photo shoots. However, while I bow to the skill of 'Eavy Metal, I wasn't really a fan of the simplicity of it. So I decided to color the piping with some colors to catch the eye- mainly wet fleshy looks with the alien green details I had decided on.
GET SOME!! Front View w/ Detail on Venom Cannon piping. The venom veins were done with a small line (here, unlike other cases, an unsteady hand is alright and makes it look more natural) of Dark Angels green, then some areas with DA/Scorpion Green mix, with final highs of pure Scorpion and some very light Skull White tints. I also like the pictures on the GW boxes, with the Tyrant, Warriors, etc. firing off their weapons, so I drilled holes in the VC and put a bit of Scorpion to mimic the ooze after blasting away.
One of the Deathspitter Warriors. In order to keep with the scheme, I decided to detail the "eye" found on the guns with the same green highlighting as seen above to tie it in with the rest of the army.
Another view of that same Tyranid Warrior. The bases on these guys (hell, the rest of the Battle Force too) are relatively simple- some debris and parts here and there, but only one dimension. For future models, I've been inspired to make steps or inclines to add some depth... and seeing as how the ground is urban landscape, I wouldn't be that far off making some of my 'nids step on cracked Imperial roads either...
The 2nd Tyranid Warrior w/ Deathspitter- what I SHOULD have done with the previous one. The guns look a bit plain, so I used the GW drill to cut a "honeycomb" (er, holes?) shape into the nozzle of the gun... I might just bite the bullet and do it with the other guy, then paint in the holes to hide the gray plastic.
Side-View of 2nd DS Warrior. I've gotta say- I started with the nearly 100% metal miniatures- the only plastics available at the time were boxes of 10 same-pose minis. These guys have come a long way, and I'm extremely pleased with how the Tyranids have evolved... and probably the reason why I came out of hiding after 10 years and started a bug swarm!
Group shot of the Battle Force Warriors (3)- two with Deathspitters, and one with a Venom Cannon. This was before I began my experiments with magnets, so these are permanent additions. But any large, modular character(s) from here on in is done via magnet- and this will include future Warrior broods.
Side View Detail of Venom Cannon- I noticed that the Tyranids painted by GW had most of the piping and weaponry painted to match the body- I can imagine that the quality the 'Eavy Metal painters and relatively simple style saved lots of time when painting the entire Behemoth/Kraken fleets for photo shoots. However, while I bow to the skill of 'Eavy Metal, I wasn't really a fan of the simplicity of it. So I decided to color the piping with some colors to catch the eye- mainly wet fleshy looks with the alien green details I had decided on.
GET SOME!! Front View w/ Detail on Venom Cannon piping. The venom veins were done with a small line (here, unlike other cases, an unsteady hand is alright and makes it look more natural) of Dark Angels green, then some areas with DA/Scorpion Green mix, with final highs of pure Scorpion and some very light Skull White tints. I also like the pictures on the GW boxes, with the Tyrant, Warriors, etc. firing off their weapons, so I drilled holes in the VC and put a bit of Scorpion to mimic the ooze after blasting away.
One of the Deathspitter Warriors. In order to keep with the scheme, I decided to detail the "eye" found on the guns with the same green highlighting as seen above to tie it in with the rest of the army.
Another view of that same Tyranid Warrior. The bases on these guys (hell, the rest of the Battle Force too) are relatively simple- some debris and parts here and there, but only one dimension. For future models, I've been inspired to make steps or inclines to add some depth... and seeing as how the ground is urban landscape, I wouldn't be that far off making some of my 'nids step on cracked Imperial roads either...
The 2nd Tyranid Warrior w/ Deathspitter- what I SHOULD have done with the previous one. The guns look a bit plain, so I used the GW drill to cut a "honeycomb" (er, holes?) shape into the nozzle of the gun... I might just bite the bullet and do it with the other guy, then paint in the holes to hide the gray plastic.
Side-View of 2nd DS Warrior. I've gotta say- I started with the nearly 100% metal miniatures- the only plastics available at the time were boxes of 10 same-pose minis. These guys have come a long way, and I'm extremely pleased with how the Tyranids have evolved... and probably the reason why I came out of hiding after 10 years and started a bug swarm!
Wednesday, August 11, 2010
New Tyranid Army Pics 1
While I do my wholesale army painting, I'm going to be putting up "better" pictures of my army- basically, whatever I have finished (bases and all) . Say goodbye, paint desk! While I personally enjoy my guys running around my GW paint pots, they don't make for very nice pictures. So... here is the final Zoanthrope (revealed earlier on Memorial Day- totally complete)
Head Design Detail - originally I planned to do some sort of insect mimicry "eyes" on the foremost part of the shell, but it just didn't work out and the pattern just didn't pan out with the previous scheme I planned out.
Side view w/ brain detail... mmm... braaaaiiinnss...
Back-Vent Detail- Next project after the rest of my collection is complete is to add special characters... Doom is up next. I've seen some good ones out there that I've taken a few concepts from.
3/4 View and detail on base. I imagine my swarm to be the tail-end of a conquered urban landscape, so again, no fresh blood and guts on my bases (though, it would be cool to see more dynamic models) and 'worn' items - the helmet color I'm not too pleased with. I thought DA Green would be perfect for it, but it was a bit too fresh looking for my tastes. Ah well. Live and learn.
Head Design Detail - originally I planned to do some sort of insect mimicry "eyes" on the foremost part of the shell, but it just didn't work out and the pattern just didn't pan out with the previous scheme I planned out.
Side view w/ brain detail... mmm... braaaaiiinnss...
Back-Vent Detail- Next project after the rest of my collection is complete is to add special characters... Doom is up next. I've seen some good ones out there that I've taken a few concepts from.
3/4 View and detail on base. I imagine my swarm to be the tail-end of a conquered urban landscape, so again, no fresh blood and guts on my bases (though, it would be cool to see more dynamic models) and 'worn' items - the helmet color I'm not too pleased with. I thought DA Green would be perfect for it, but it was a bit too fresh looking for my tastes. Ah well. Live and learn.
Tuesday, August 10, 2010
Warhammer Quest Monk Finished (Anima Tactics - Derek Shezard)
This is a present for one of my younger cousins for our Thanksgiving/School Break past time, Warhammer Quest. He's to represent a Chinese/Japanese Monk-type. I have to say I wasn't really looking forward to painting this guy as 1) it's not for my personal collection and 2) my cousin chose him out and he's cool, just not my style. A questionable 28mm size, TINY chest tattoo detail (that's not freehand), and having no weapon made him a challenge. But after finishing up with Cloud in the last post, I felt I wanted to practice more and took on this guy. I decided to be a bit ambitious and try more NMM and OSL (Object Source Lighting, as I found out quite recently...). In the end, I actually did have a fun time painting him up, and I felt it was an "inspired" paint job, as the hours just flew by and I couldn't put him down, except to wait for the inks/washes to dry. Enjoy the results- critiques and comments are always welcome!
The original artwork shows him with ashen skin, a white tattoo/mark and a funky lightning wind-ball move he's gathering in his hand. I actually wanted to go overboard and use razorwire to simulate the energy move, but with limited budget/time, I decided to try and practice OSL to simulate that power. I also wasn't impressed with the colors used for the original paint job, and asked my cousin if I could veer away from it (he actually wanted it just like the picture) with the condition that I'd try my best to improve it and make him look awesome. The go-ahead was given and these are the results.
The energy-gathering highlights. For a first time attempt, I thought it went pretty well considering I made it up as I went along. If anything, I might not have used enough highlight, but I'm pleased with the NMM and the reflection going up and down his *ahem* muscular chest... and that's enough of that. I also paid attention to detail, such as his necklace and golden armor rings- blue light on burnished gold tends to look green, so I splashed a bit on there to keep in line with the paint job. The paint was a mixture of old GW Regal Blue built up with new GW Skull White, then a switch over to old GW Lightning Blue built up w/ more GW Skull White, and finally faint Skull White for extreme highlights.
I'm not sure if I did the OSL right, but I just imagined the light coming from a ball on his hand- where would that light spread out to- the back of his hand is extremely dark blue, to simulate the shadow created on the back of his handas it lights up his palm, inner arm, and sides of his fingers. The rest of the lighting on the body was just picking out points like any sort of highlights, and find extreme points where I thought it would show up. Next time, I'm going to try it again and have softer gradations... it's a bit abrupt in transition, and can definitely be improved upon.
KAAAA-MEEEEEH-HAAAA-MEEEEH-HAAAAAAH!!! (No Dragonball Z fans out there..?)
--END SYNAPTIC TRANSMISSION--
The original artwork shows him with ashen skin, a white tattoo/mark and a funky lightning wind-ball move he's gathering in his hand. I actually wanted to go overboard and use razorwire to simulate the energy move, but with limited budget/time, I decided to try and practice OSL to simulate that power. I also wasn't impressed with the colors used for the original paint job, and asked my cousin if I could veer away from it (he actually wanted it just like the picture) with the condition that I'd try my best to improve it and make him look awesome. The go-ahead was given and these are the results.
The energy-gathering highlights. For a first time attempt, I thought it went pretty well considering I made it up as I went along. If anything, I might not have used enough highlight, but I'm pleased with the NMM and the reflection going up and down his *ahem* muscular chest... and that's enough of that. I also paid attention to detail, such as his necklace and golden armor rings- blue light on burnished gold tends to look green, so I splashed a bit on there to keep in line with the paint job. The paint was a mixture of old GW Regal Blue built up with new GW Skull White, then a switch over to old GW Lightning Blue built up w/ more GW Skull White, and finally faint Skull White for extreme highlights.
I'm not sure if I did the OSL right, but I just imagined the light coming from a ball on his hand- where would that light spread out to- the back of his hand is extremely dark blue, to simulate the shadow created on the back of his handas it lights up his palm, inner arm, and sides of his fingers. The rest of the lighting on the body was just picking out points like any sort of highlights, and find extreme points where I thought it would show up. Next time, I'm going to try it again and have softer gradations... it's a bit abrupt in transition, and can definitely be improved upon.
KAAAA-MEEEEEH-HAAAA-MEEEEH-HAAAAAAH!!! (No Dragonball Z fans out there..?)
--END SYNAPTIC TRANSMISSION--
Labels:
Anima Tactics,
anime,
modelling,
painting,
WH Quest
Monday, August 9, 2010
Kingdom Hearts Cloud Painted
Ladies and gentlemen, I'm pleased to present not one, but two new additions- First and most obvious, is the custom Cloud Strife miniature I created and finally painted. The second, is that I used my new backgrounds and photo booth (courtesy of Corvus Miniatures' blog) to take "nice" pictures of it.
This week will be busy- I have another Warhammer Quest character (Custom Kung-Fu Monk Class) for my younger cousin that I also finished and is awaiting a paint job. Without further ado- Kingdom Hearts Cloud Strife.
The style is a mixture of several different versions of him, not just the obvious body style- probably should get better lighting, but I purposely didn't give him the platinum blond hair a la FF7, but instead went for the golden yellow for blonds found in Final Fantasy Tactics (where Cloud ALSO makes an appearance and kicks major butt)
Close Up- For the entire miniature I tried a couple of new things- using natural opposites on the color wheel and tried non-metallic metal.
The scarf was done with opposites on the color wheel- so instead of highlighting with black/red/ or some more closely related color. So I used the old GW green wash (holy mother at the coverage... they really mean it when they say 'ink') and highlighted it using reds for a very natural looking color. I'll put up another post with my new Skaven Deathmaster. He was done with successive reds and whites then darkened down with washes. Result was totally different and not as good as this deep, bloody red.
Here's looking at you, kid!
Back view and my somewhat successful (not really) attempt at non-metallic metal. I have a feeling this is something I can understand- I think I learned something like this during college when I took traditional art class (b-and-w chalk, charcoal, and pencil media)... just gotta keep on trying!
Remember how I said the entire job takes from several different versions? The sword is my version of the Final Fantasy Advent Children's Buster Sword. I felt the blade would be a bit plain just being huge w/ gradations of black and white, so I freehanded a couple of tech-lines like Zack Fair's original buster sword.
So there you have it- KH, Tactics, FF7 Advent Children all mixed into one model. I had a lot of fun putting him together and painting him! I'll also be putting these pics into a place into this blog's Gallery Section.
--END SYNAPTIC TRANSMISSION--
This week will be busy- I have another Warhammer Quest character (Custom Kung-Fu Monk Class) for my younger cousin that I also finished and is awaiting a paint job. Without further ado- Kingdom Hearts Cloud Strife.
The style is a mixture of several different versions of him, not just the obvious body style- probably should get better lighting, but I purposely didn't give him the platinum blond hair a la FF7, but instead went for the golden yellow for blonds found in Final Fantasy Tactics (where Cloud ALSO makes an appearance and kicks major butt)
Close Up- For the entire miniature I tried a couple of new things- using natural opposites on the color wheel and tried non-metallic metal.
The scarf was done with opposites on the color wheel- so instead of highlighting with black/red/ or some more closely related color. So I used the old GW green wash (holy mother at the coverage... they really mean it when they say 'ink') and highlighted it using reds for a very natural looking color. I'll put up another post with my new Skaven Deathmaster. He was done with successive reds and whites then darkened down with washes. Result was totally different and not as good as this deep, bloody red.
Here's looking at you, kid!
Back view and my somewhat successful (not really) attempt at non-metallic metal. I have a feeling this is something I can understand- I think I learned something like this during college when I took traditional art class (b-and-w chalk, charcoal, and pencil media)... just gotta keep on trying!
Remember how I said the entire job takes from several different versions? The sword is my version of the Final Fantasy Advent Children's Buster Sword. I felt the blade would be a bit plain just being huge w/ gradations of black and white, so I freehanded a couple of tech-lines like Zack Fair's original buster sword.
So there you have it- KH, Tactics, FF7 Advent Children all mixed into one model. I had a lot of fun putting him together and painting him! I'll also be putting these pics into a place into this blog's Gallery Section.
--END SYNAPTIC TRANSMISSION--
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